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MAME4ALL GP2X/WIZ (15/03/2010)


MAME4ALL GP2X/WIZ 2.5:

 - Added volume control to the frontend. Also the default volume is lowered down.
 - Fixed memory bug with games containing multiple FM sound systems. This stops some games crashing on exit.
 - New option to enable DRZ80 only for the sound CPUs. Improves the compatibility of DRZ80.
   It is automatically enabled to gain speed in several games (e.g. several Capcom, Sega and Midway games).
 - Several other fixes taken from Slaanesh code (GP32 and Dingoo ports).
 - Added new skins from GP32 and Dingoo ports (by Antiriad and Slaanesh).
 - Added script to use 64 MB of additional virtual memory (swap file on the SD card).
   It will reduce the life of the SD card. Use at your own risk!.
 - GP2X: Upper memory is used as primary memory for all memory allocations to avoid lock-ups due to memory management bugs.
   Not used for the Neo·Geo executable (to be able to run the heaviest games).
 - WIZ: Added support for hardware timer. Not enabled yet (it seems to slow down the emulator a bit).
 - Source code clean-up to avoid port definitions in the common part. Also improved makefiles are created.
 - Preliminary integration of the ARMNEC core (created by Oopsware). Some games start to run but nothing playable yet.
   Disabled for now.

It has been ported by other platforms by the following people:
 - MAME4ALL DINGOO: Port to Dingoo by Slaanesh.
 - MAME4ALL GP32: Port to GP32 by Slaanesh.
 - mame4iphone: Port to Iphone by ZodTTD.
 - mame4pandora: Port to Pandora by ZodTTD.

 

Download MAME4ALL WIZ 2.5 (3.5 Mb)
Download MAME4ALL GP2X 2.5 (3.8 Mb)
MAME4ALL 2.5 Source Code (3 Mb)
MAME4ALL - Samples (25.9 Mb)
MAME4ALL - Artwork (4.0 Mb)
Version history

 

MAME GP2X (30/11/2007)


It is a port of MAME 0.34 for the GP2X console.

 - Support for 1204 romsets.
 - Support for up to 4 USB joypads.
 - Full 64 MB RAM support.
 - GP2X clock: 66 to 300 MHz.
 - Video modes: standard, scaled, 4:3, rotated, border and TATE.
 - Sound options: 11 to 44 KHz (mono and stereo).
 - Underclock and overclock supported.
 - Selectable Cyclone and DRZ80 ASM cores.
 - Compatible with TV-Out (PAL and NTSC).
 - RAM tweaks integrated.

It has been ported to other platforms by the following people:
 - MAME4ALL: Port to Dreamcast, Linux and Windows using SDL by Chui.
 - PSP MAME4ALL: Port to PSP by TTYman.
 - MAME4ALL Gizmondo: Port to Gizmondo by Critical.
 - X-MAME for MOTO-E680i/g: Port to E680i by Oopsware.
 - PocketCultMAME: Port to PocketPC/Windows Mobile by Manu.

 

Download MAME GP2X 5.1 (3.9 Mb)
MAME GP2X 5.1 Source Code (3.4 Mb)
Version history

 

MAME GP32 (29/09/2005)


It is a port of MAME 0.34 for the GP32 console. It emulates the majority of the games supported by MAME 0.34 plus some additional games from later MAME versions.

It uses DRZ80 Z80 ASM core (created by Reesy) and Cyclone M68000 ASM core (created by Dave, Reesy and Notaz).

It was my degree project (in spanish).

This MAME GP32 port has been continued by Slaanesh.

 

Download MAME GP32 1.9 (10.8 Mb)
MAME GP32 1.9 Source Code (2.2 Mb)
Version history

 

MULTIPAC GP32 (27/11/2004)


It is a port of Multipac (the preceder to MAME) for the GP32 console. It emulates arcades with Pac Man hardware: Pac Man, Ms Pac Man, Crush Roller, Piranha and all clones or hacks of previous games.

It runs at 100% speed with sound.

It was done as a contribution to ADIC 2004 Compo (December, 2004). Finally it was classified #11 :-(.

Review by DaveC

 

Download MULTIPAC GP32 1.0 (350 Kb)
MULTIPAC GP32 1.0 Source Code (128 Kb)

 

COLUMNS GP32 (31/08/2004)


This is my first program for the GP32 console.

It is a port of a game i made for the university in 1996.

I hope you like it.

Review by Wildcat

 

Download COLUMNS GP32 (330Kb)

 

- Franxis (fjmar@hotmail.com) 2004-2007